27 November 2015

Endless Assault

Endless Assault


The concept is this,

   -Top down space shooter, using the wsad/mouse for movement and aim respectivly.

   -Pre-generated universe, Idealy suited in on the galaxy Start small and expand out as needed?
   Im thinking 30 maybe fourty star systems to start, SOL included.
Maps can always be expanded, though we would have to be mindful that there is infact only so much space we should allow.

   -Three teams,
    Teams
        Player
       
        Children of Terra       
            Round desings
            Missle Focus
            Sheild focus
           
        Pointy bastards       
            Triangular designs / wide
            Beam focus
            Speed focus
           
        Brickstar                
            Blocks! / Long
            Cannon focus
            Hull focus
       
        NPC
       
        Endless
            Lower teir - haphazard style
            Higher Teir - sleek and sexy
            Multi-target weapons
            Numbers over defensive focus
            Can change to lower teir ships as they are destroyed. They come apart so to speak.

    Player Ships
   
        Player ships have only general weight designations
        there are a lot of ways to specialize and grow designs to player taste
       
        Light     
            Two free hangar slots 
            Five max hangar slots
            Short respawn times
            Very low rebuild costs
            Cannot be docked with
            Can dock with anything
               
        Medium   
            One free hangar
            Three hangar slots max
            Medium respawn times times
            Can be docked with
            Two players max
       
        Heavies
            Two max Hangar slots
            Long respawn times
            Two dock slots
               
        Specialists
            Specialist crafts that have specific design purposes not matching their weight classifications
            Three max hangar slots
            Longest respawn times
            Usually, but not always, needs docked player to be effective


   - Three main systems to drop points into
    Offence
        Beams
            Range
            Drain
            Burn
        Cannons
            Range
            AR
            Peircing
        Missiles
            Range
            AR
            Lock speed/reticle
   
    Defence
        Sheilds    + max
            Regeneration
            projectile resist
            Cloaking
        Hull          +max
            Deflection
            Weight Reductions?
            Point defence
        Speed      +Accel
            Manouvering
            Disable Res
            Boost.
   
    Subsystems
        Molecular forge   -Storage capacity
            Processing speed
            Ammo construction efficiency
            Armor repair efficiency
           
        Generators        - Energy capacity
            Production efficiency
            Passive drain efficiency
            Cloak fields       
           
        Sensors           -Radarrange/veiw
            Cloak Detection
            Critchance/resist
            AI efficiency



Game engine                    Unity
Server softtware?              Still no idea yet.

Characername > Shipnames

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